May 22, 2009, 01:07 PM // 13:07
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#1
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Jungle Guide
Join Date: Mar 2007
Location: In Viking land! (Norwaii)
Guild: Beyond the Gates of Infinity [sKy]
Profession: R/Mo
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Prevent Interrupt Concept
http://guildwars.wikia.com/wiki/Prev...uick_reference
[Mantra of Resolve]
Skills that prevents you from beeing interrupted (Pblock works yes i know.)
This must be one of the most idiotic concept in GW, especially with the OP bars such as VoR :>
Im mostly meaning here in a PVP sense
Seeing as hexes is hard to remove and more OP than ever you need to be able to interrupt them, but this shit makes it virtually impossible... The energy loss is barrely noticeable at all, and usually decent mesmers have allready a good energy pool from Pdrain & DrainEnchantment spam.
All in all make it like Mantra of Concentration etc, end after 1 interrupt with a LOONG recharge so it cant be keeped upp for eternity :>
Last edited by Massive Impulsa; May 22, 2009 at 01:43 PM // 13:43..
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May 22, 2009, 01:27 PM // 13:27
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#2
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Krytan Explorer
Join Date: Jun 2007
Profession: E/
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Get rid of it in PvP, leave it on PvE. How would i farm raptors without those mantras?
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May 22, 2009, 01:32 PM // 13:32
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#3
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Interruptions are annoying, and we have only 8 skills.
Now, look at this and see the real data:
http://wiki.guildwars.com/wiki/Interrupt
There are LOTS of ways to interrupt, and only a few to prevent it, and you want to remove it?
That would be like removing the Wild attacks.
No way.
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May 22, 2009, 01:39 PM // 13:39
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#4
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Wisconsin
Guild: Our Gostly Solo Caps
Profession: Mo/
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Three words
Bring Stance Removal
Mesmer with fast casting how much you gonna interupt anyway?
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May 22, 2009, 01:48 PM // 13:48
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#5
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Jungle Guide
Join Date: Mar 2007
Location: In Viking land! (Norwaii)
Guild: Beyond the Gates of Infinity [sKy]
Profession: R/Mo
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Quote:
Originally Posted by Missmelady
Three words
Bring Stance Removal
Mesmer with fast casting how much you gonna interupt anyway?
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HINT;
Vision of Regret, Empathy, Backfire,
Diversion for basic bars.
The reason VoR , Empathy, Backfire have such a huge activation time is that you need 1st, to be a mesmer with FC.2nd it should be possible to interrupt them :>
Btw im mostly aiming at high - end gvg here
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May 22, 2009, 01:51 PM // 13:51
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#6
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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I voted the middle one. It's not a big problem at all really, and it isnt the most used skill. But The fact that it can be kept up forever is enough to make me want the penatly increased.
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May 22, 2009, 01:54 PM // 13:54
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#7
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Frost Gate Guardian
Join Date: Jan 2009
Profession: Mo/A
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Quote:
Originally Posted by Massive Impulsa
Seeing as hexes is hard to remove and more OP than ever you need to be able to interrupt them, but this shit makes it virtually impossible...
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I'm sorry I couldn't help but laugh at that.
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May 22, 2009, 02:09 PM // 14:09
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#8
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Ascalonian Squire
Join Date: Mar 2009
Profession: R/Me
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Well, seeing as ranger keep at most 3 interrupts on their bar, it's pretty tough to get past mantra of resolve, especially with recharge times and the pool of energy mesmers have. And plus, if we can't interrupt the initial VoR, then we're taking damage when we try to trigger mantra. So, we essentially become useless.
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May 22, 2009, 02:24 PM // 14:24
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#9
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Frost Gate Guardian
Join Date: Jan 2009
Profession: Mo/A
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Mantra of Resolve costs 10e, VoR is another 10e and the energy loss from an interrupt is at least 5e
(although, if they've specced that far into Inspiration Magic they're either going to cast slower or have VoR do less damage).
So 25e to cast one hex while a monk can remove it for a measly 5e with a spell that recharges faster...
I can almost see how that's overpowered ^^;
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May 22, 2009, 02:24 PM // 14:24
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#10
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Jungle Guide
Join Date: Mar 2007
Location: In Viking land! (Norwaii)
Guild: Beyond the Gates of Infinity [sKy]
Profession: R/Mo
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Quote:
Originally Posted by Kiva-chan
I'm sorry I couldn't help but laugh at that.
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LC, VoR,Faintheartedness, Backfire, Empathy, Suffering, Defile Defenses,
Then monks bring maybe 2x Veil?
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May 22, 2009, 02:26 PM // 14:26
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#11
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Frost Gate Guardian
Join Date: Jan 2009
Profession: Mo/A
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Nobody runs PnH + Deny since the minor nerf to PnH? o.O
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May 22, 2009, 02:31 PM // 14:31
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#12
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Jungle Guide
Join Date: Mar 2007
Location: In Viking land! (Norwaii)
Guild: Beyond the Gates of Infinity [sKy]
Profession: R/Mo
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Quote:
Originally Posted by Kiva-chan
Mantra of Resolve costs 10e, VoR is another 10e and the energy loss from an interrupt is at least 5e
(although, if they've specced that far into Inspiration Magic they're either going to cast slower or have VoR do less damage).
So 25e to cast one hex while a monk can remove it for a measly 5e with a spell that recharges faster...
I can almost see how that's overpowered ^^;
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First of all MoR Lasts 60 sec.
2nd, mesmer have thing called Fast Cast, 40/40 set, and teamates with block, blind, etc etc so a ranger wont interrupt EVERYTHING.
3rd the only current way to stop hexes is with interrupts, E-denial and KD's been nerfed.
Also you ever played high-end pvp ? vs a Vor mesmer?
Quote:
Originally Posted by Kiva-chan
Nobody runs PnH + Deny since the minor nerf to PnH? o.O
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The answer is NO
(gvg ofc)
I also want to point out that having 7sec recharge to 12, isnt a Minor nerf.
And LC got toned down by 13% doesnt do a shit difference....
BUt go back to the case, MoR needs higher penalty imho :> E-denial + kds (gale) is nerfed. ONly way in today meta to disrupt is by interrupts, so when people bring MoR its virtually impossible to shut it down (except Buildwars..)
Last edited by Massive Impulsa; May 22, 2009 at 02:41 PM // 14:41..
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May 22, 2009, 02:59 PM // 14:59
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#13
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Taking a dip at Nundu Bay
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Bring Wild Blow, Wild Throw or Wild Strike. Problem solved. Next.
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May 22, 2009, 03:14 PM // 15:14
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#14
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Its fine. Leave it alone.
Honestly, E/Me in FA use it to cast nukes without being interrupted, Luxons deserve that (Im a kurzick) Lets not make Winning FA any easier for us kay?
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May 22, 2009, 03:14 PM // 15:14
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#15
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Wilds Pathfinder
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
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Quote:
Originally Posted by MithranArkanere
Interruptions are annoying, and we have only 8 skills.
Now, look at this and see the real data:
http://wiki.guildwars.com/wiki/Interrupt
There are LOTS of ways to interrupt, and only a few to prevent it, and you want to remove it?
That would be like removing the Wild attacks.
No way.
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This post is best reply of all.
No need to change mantra of resolve in PvP. People can think of something.
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May 22, 2009, 03:14 PM // 15:14
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#16
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Frost Gate Guardian
Join Date: Jan 2009
Profession: Mo/A
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Quote:
Originally Posted by Massive Impulsa
snip
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I was well aware of the things you posted =P
and no, I've never played against a VoR Mes in high-end PvP
Don't get me wrong.
I'm not against Mantra of Resolve being nerfed with a higher recharge and maybe a lesser duration.
Possibly to the point were it can't quite be maintained permanently, but...
I don't see it to be all that big of a deal.
As per your examples, I'd say a team bringing minimal hex removal (Holy Veil x2) against a heavy hex team is more of a problem than a Mes bringing Resolve.
Or using interrupts to try and shut down the Mes instead of Punishing him for not being interrupted (Backfire, VoR, etc...) is more of a problem.
Either way I don't think it should be Smiter's Boon Nerfed ...it's just not as bad as you're trying to make out.
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May 22, 2009, 03:32 PM // 15:32
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#17
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Massive Impulsa
LC, VoR,Faintheartedness, Backfire, Empathy, Suffering, Defile Defenses,
Then monks bring maybe 2x Veil?
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It seems to me that you talk from a perspective of the skills you have in your monk, instead from a perspective of the skills that are available in-game.
http://wiki.guildwars.com/wiki/Hex
http://wiki.guildwars.com/wiki/List_...removal_skills
If you think that Veil is the only way of removing hexes, then take a look again.
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May 22, 2009, 04:04 PM // 16:04
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#18
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Hall Hero
Join Date: Aug 2005
Profession: E/
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There are more then a few skills that prevent interrupts.
Preventing ranger interrupts for example is usually done via guardian or other prot/blocking skills. Preventing interupts 50%-75% of the time is not as relyable as mantra of resolve, but its the same concept if you think about it (with a trade off that it also prevents phyiscal damage and adrenaline build up at being not 100% relyable).
So, its stupid, but when you compare it to other game mechanics, not really.
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May 22, 2009, 04:19 PM // 16:19
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#19
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Frost Gate Guardian
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I see that the OP likes to show off that his guild is top 40. I was under the impression that top players know how to deal with these situations. There is really nothing wrong with mantra of resolve. And there are more than enough ways to deal with hexes. Some very good replies allready given but also...
Many builds have a Powerblock-mesmer or a Magebane-ranger. Maybe they should improve their skills.
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May 22, 2009, 04:40 PM // 16:40
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#20
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Krytan Explorer
Join Date: Mar 2008
Location: England
Guild: X Devils Rejects X
Profession: W/Mo
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How about a PvP version of this skill?
All mesmers should have Fast Casting, so interrupting is hard with them anyway.
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